I create realistic and stylized characters for games and real-time cinematics, with a focus on strong anatomy, clean forms, and high-quality materials. Comfortable across the full character workflow: sculpt → model/retopo → UVs → bake → PBR texture → cloth simulation → grooming → lookdev/lighting → final renders / UE5 presentation.
Tools: ZBrush | Maya | Marvelous Designer | Houdini (Groom) | Substance 3D Painter | Marmoset Toolbag | Unreal Engine 5
Available for freelance/contract opportunities.