Character rendered in Real Time for my personal project and concept 'EARTH 2047' which was also shown in CGI CONTEST.
Steps and Software:
- Sculpt in Zbrush
- Retopology and UVs in Maya
- Textures and Bake in Substance 3D Painter
- Shaders and Renders in Marmoset Toolbag 4
- Rigged and Animated in Blender
- Level Design in Unreal Engine 5
- Raytraced and lighted with Lumen in Unreal Engine 5
_ 3d assets are taken from Quixel Bridge
Turntable
Short Video