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Lies of P inspired outfit

Excited to share my latest character attire project—an outfit study inspired by Lies of P. I wanted to capture the Soulslike tone while honoring the elegance and structure of Victorian-era fashion, then translate that inspiration into a polished, game-ready asset as close to the in-game reference as possible.

I followed a production-style real-time clothing workflow, with emphasis on:
Believable fabric behavior (fold logic, tension points, and silhouette stability)
Material realism (clear separation across fabric/leather/metal, grounded roughness response)
Construction and layering (seam placement, trims, straps, and secondary forms that support the design)
Game-readiness (clean shapes, consistent detailing, and presentation suitable for real-time rendering)
Realism is the standard I keep chasing in my character work, and this piece was no different—every pass was about pushing materials and form to feel authentic while still reading clearly in a game context.

Special thanks to my good friend Prakash Das for making the Legion Arm (hard-surface model). We had a great time collaborating and held each other to a high bar throughout the process.

ZBrush

ZBrush

Marvelous 3D

Marvelous 3D

Marvelous 2D

Marvelous 2D