This is the hero face and groom showcase for my latest digital human, inspired by Pinocchio, the protagonist of Lies of P. To respect the originality of the game's concept art, I anchored the design on the likeness of Timothée Chalamet, specifically conceptualizing a younger version of him.
To see a complete technical breakdown of the Victorian tailoring, mechanical arm, please check out my dedicated craftsmanship post here: https://www.artstation.com/artwork/ndYOA4
Crafted the underlying facial muscle structure, primary forms, and silhouette, carefully adjusting the proportions to reflect youth. Leveraged Unreal Engine's MetaHuman Identity framework to establish the base rig and topology. Focused heavily on high-frequency skin realism, matching his specific complexion and sub-dermal color zones. Learned SideFX Houdini specifically for this project to build, style, and optimize the hair groom. Rendered in Unreal Engine 5 using a custom lighting setup to validate the subsurface scattering and material response.